TaT Tile Map Editor
 
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TaT Tile Map Editor is a  free generic tile map editor for making maps to games that use tile graphics.

Features:

  • Tile sizes from 8x8 to 128x128 pixels
  • Map sizes up to 1000x1000 tiles
  • Supports PNG, GIF, JPG and BMP image formats
  • Saves XML files that are easy to parse
  • Easy to use user interface
  • Works on Windows and Linux
  • Layers
  • Animated tiles
  • Custom codes
  • Collision zones
  • Tile structures
  • Parallax utility

System requirements:


15.3.2009

Another XML bugfix release, version 1.0.5

  • Fixed another improperly ended XML element (hopefully last one)

22.11.2008

XML bugfix release, version 1.0.4

  • Fixed some improperly ended XML elements

16.8.2008

One final update, version 1.0.3

  • Fixed a bug where tilesetTile XML tag were saved in a wrong way

11.10.2006

TaT Tile Map Editor is no longer developed. This was mostly a (7 month long) practice project. If i ever need a tile map editor, i will make a new tile map editor from scratch and write it with C or C++.

You can still download TaT Tile Map editor if you need it.


8.3.2006

Version 1.0.2

  • Tile set images are now properly split when tile width differs from tile height
  • Code groups are now properly removed so that they won't appear on the saved files

18.2.2006

Version 1.0.1

  • New launcher application for Windows, so no need to run the .jar file anymore
  • Changed the keyboard shortcut for program exit to CTRL + Q
  • Paste won't remove tiles anymore when pasting a selection with empty areas

13.2.2006

Version 1.0.0

  • First non beta version

TaT Tile Map Editor 1.0.0