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TaT Tile Map Editor is a free generic tile map editor
for making maps to games that use tile graphics.
Features:
- Tile sizes from 8x8 to 128x128 pixels
- Map sizes up to 1000x1000 tiles
- Supports PNG, GIF, JPG and BMP image formats
- Saves XML files that are easy to parse
- Easy to use user interface
- Works on Windows and Linux
- Layers
- Animated tiles
- Custom codes
- Collision zones
- Tile structures
- Parallax utility
System requirements:
- Pentium III 500 MHz or better
- 256 MB RAM
- Java 1.5.0
15.3.2009
Another XML bugfix release, version 1.0.5
- Fixed another improperly ended XML element (hopefully last
one)
22.11.2008
XML bugfix release, version 1.0.4
- Fixed some improperly ended XML elements
16.8.2008
One final update, version 1.0.3
- Fixed a bug where tilesetTile XML tag were saved in a wrong
way
11.10.2006
TaT Tile Map Editor is no longer developed. This was mostly a
(7 month long) practice project. If i ever need a tile map editor, i
will make a new tile map editor from scratch and write it with C or C++.
You can still download TaT Tile Map editor if you need it.
8.3.2006
Version 1.0.2
- Tile set images are now properly split when tile width
differs from tile height
- Code groups are now properly removed so that they won't
appear on the saved files
18.2.2006
Version 1.0.1
- New launcher application for Windows, so no need to run the
.jar file anymore
- Changed the keyboard shortcut for program exit to CTRL + Q
- Paste won't remove tiles anymore when pasting a selection
with empty areas
13.2.2006
Version 1.0.0

TaT Tile Map Editor 1.0.0
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